We’ve been busy!
For the past 2 months we have been working on our mobile game which we publicly announced on Friday last week, ORBITAL DEFENCE!
Some great things have happened over the past few weeks, the number one being we are officially a company! We have been doing a lot of work behind the scenes, … Continue reading Marching Onward (…get it…)
So these past weeks have flown by. We have welcomed a new producer, Jackson to the team, and we are glad to have him aboard! With his help we have … Continue reading New Things and Spaces
Annnnnndddd… We’re back! 2017 was a great learning experience where we made a dent in the development of Galactic Combat: Strike Team. This year we are already a week back … Continue reading WE’RE BACK!
It’s hard to believe that PAX is already 2 weeks behind us, I think we’ve gotten whiplash by how fast it went by. Three days of exhibiting our pre-alpha pilot … Continue reading PAXAUS17 and Moving Forward
A lot has happened since the last blog update; we have been extremely busy to put it lightly. Since you last heard from us here at Info Pixel, we’ve brought … Continue reading So Much News
Hi everyone! It’s been a while since our last blog post but we have been busy developing our first level. Introducing the bright and busy McFlyway! A designated approach vector … Continue reading Trader Highway or McFlyway?
It’s been a few weeks since out last blog update, there has been a lot happening. From paying a visit to the Cadet VR lab at Deakin University to adding … Continue reading Info Pixel Field Trip
In the weeks following the end of prototyping for Air Raider, we made the decision to combine Air Raiders Art Style with the concept of Galactic Combat. Creating Galactic Combat: … Continue reading Galactic Combat: Wingman Focus Test
Authored by Jordan Bergamin The focus of my work over the past few weeks has been devoted to developing a game prototype called Air Raider; a side scrolling shooter with … Continue reading Prototyping Air Raider
Last Friday a few of us here at Info Pixel had the opportunity to showcase our game Flight Manager at the 2017 Australian International Airshow. With Thales and AIE backing … Continue reading Flight Manager at the Airshow