21 Sep 2017
A lot has happened since the last blog update; we have been extremely busy to put it lightly. Since you last heard from us here at Info Pixel…
13 Jun 2017
Hi everyone! It’s been a while since our last blog post but we have been busy developing our first level. Introducing the bright and busy McFlyway! A designated approach vector to Earth…..
09 May 2017
It’s been a few weeks since out last blog update, there has been a lot happening. From paying a visit to the Cadet VR lab at Deakin University to adding two new members to the Info Pixel Team…
10 April 2017
In the weeks following the end of prototyping for Air Raider, we made the decision to combine Air Raiders Art Style with the concept of Galactic Combat. Creating Galactic Combat: Wingman, a New Retro Wave styled space shooter with VR support. Last week we got to focus test our game, with a number of external testers. We walked away with a lot of useful information.
The focus test ran over three days, with 1-hour sessions …
22 of March 2017
Authored by Jordan Bergamin
The focus of my work over the past few weeks has been devoted to developing a game prototype called Air Raider; a side scrolling shooter with a retro 80’s theme. The mechanics behind Air Raider drew inspiration from an old flash game I remember from high school. This game put players in control of an aircraft and gave them the task of shooting down enemy aircraft while bombing enemy watercraft. I remember the mechanics for this game being very satisfying and I thought it would be a good starting point to expand on.
Due to the game being designed for mobile devices…..
10 of March 2017
Last Friday a few of us here at Info Pixel had the opportunity to showcase our game Flight Manager at the 2017 Australian International Airshow. With Thales and AIE backing us, we polished Flight Manager, the game we made as interns, into a showcase piece for the Airshow. This opportunity allowed us to show parliamentary ministers that game development is a STEM field that should not be ignored. We would not have been able to do any of this if Thales Australia hadn’t been willing to take a chance and hire a small group of game development students as interns as a part of their Innovation and STEM area.