Air Raider

A shoot’em up, bullet hell mobile game, where the player must defend their base from incoming waves of enemies.

Developed by our lead artist as a proof of concept for many ideas in Unreal Engine 4. The prototype was created over the course of a month, implementing basic movement, combat, and upgrade systems, as well as audio visual feedback. We are excited to develop this into a fully fledged game in the future.

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